![]() How did you end up with this name?Īt this point in time, Briganti is employing one more person for the administration. Could you tell us something more about your team, Briganti? In Italian, this word means “Brigands”. He has a doctorate in machine learning, and together we were able to quickly put together a working proof of concept. At the time, I was working with Karel Crombecq, one of the leading Flemish game developers, on a puzzle game called BoaBonanza. I’ve always had a lively interest in AI, and figured it would open up entirely new options for roleplaying. Most of the time was spent drawing the same walls, the same doors, the same floors,… By the time you were two rooms in, you were like to be bored out of your skull. Making maps yourself was a tedious and repetitive job. Having a graphical background, I was the dedicated printer of maps that came along with the adventure paths, and more often than not, these maps were poor-quality, humongous and completely unprintable. How did you start working on it?įor over twenty years, I’ve been an avid Pathfinder and Dungeons and Dragons player myself. At IGWTF we all play table-top RPG and we loved Dungeon Alchemist from its first day on kickstarter. Let’s learn something more about this very nice project with Wim De Hert and Karel Crombecq the founders of the “Briganti” team! Twitter:ĭungeon Alchemist lins How would your describe Dungeon Alchemist in a very few words?ĭungeon Alchemist is a fantasy map-making application, that uses artificial intelligence to allow everyone to create high-quality maps, fast. ![]() After a successful Kickstarter campaign in 2021 and its first release in March 2022, Dungeon Alchemist positioned itself among the most interesting role-playing maps building tools out there today.
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